This is the final weeks progress of the overall final that the 3D artists had. I of course instead of just doing an environment had to throw a creature in there so I made a Birch tree Ent. This final round of development I painted all of my modeled assets in substance painter and made a substance designer material of dirt for the base. Following the standard pipeline for 3D asset creation I exported those bake maps and created materials for them in UE4 as well as created vegetation cards for the scene. After everything was imported it was all a matter of assembling this bad boy together in engine. I built the scene and placed every asset, making tweaks to materials as needed. Added lighting as well as my very own particle effects that I created for this environment! All the little details came together to make this scene feel alive and I love it. This was an incredible project to work on and I can't wait to do more environments!
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