Monday, January 14, 2019

S2 Week 01 Hard Surface Modeling

This week I modeled a knife in Maya from reference imagery using the crease tool and smooth mesh conversion tool.  Then I pushed the model to Zbrush and used the live boolean tool to create negative geometry to carve out shapes in the knife. As well as using the intersection option of the boolean tool to create new geometry strictly in Zbrush.  Below is the reference image given to me for modeling.
I started with modeling the blade as a separate segment in Maya and then pushed it to Zbrush.  Here is the final polished version of the blade piece in Zbrush.  
 Here are the render images of the full knife in Maya(top) and in Zbrush(middle/below.)  The Maya render shows the shapes I created that would later be subtracted by using the Live Boolean tool in Zbrush.  And of course below the Maya image is the full knife rendered in Zbrush with the shapes carved out using the boolean tool.





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