I started with modeling the blade as a separate segment in Maya and then pushed it to Zbrush. Here is the final polished version of the blade piece in Zbrush.
Here are the render images of the full knife in Maya(top) and in Zbrush(middle/below.) The Maya render shows the shapes I created that would later be subtracted by using the Live Boolean tool in Zbrush. And of course below the Maya image is the full knife rendered in Zbrush with the shapes carved out using the boolean tool.
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