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Monday, February 11, 2019
S2 Week 05 Hard Surface Modeling Large Part 03
This week I completed the task of resurfacing the high res model of the gun, created UV's and grouped all the pieces with the proper materials and naming conventions. After doing this I brought the low res model and baked the high res sculpt info into the proper maps. So I tweaked and modified the geometry until I had a satisfactory bake of the info. Below is the wire frame image rendered in Maya after finishing resurfacing. And below that are the Iray renders of the low poly model in Substance with all the bake map information.
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3D
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