Thursday, January 31, 2019

S2 Week 04 Hard Surface Modeling Large Part 02

This week I completed the rest of the high poly model for the gun.  It was all modeled in Maya and then pushed to Zbrush for final polish and render shots.  Moving forward into the next week I will begin resurfacing the model and utilizing the the base cage low res model I made in Maya to reduce the work time necessary.  I will also begin a first pass of my Substance painter material that I'll refine.  Below are the render shots I took of the gun model in Zbrush!  I spent a lot of time making this model including starting the first weeks progress over.  But I'm quite happy with  how it turned out this week!


No comments:

Post a Comment