Monday, July 1, 2019

3D S3 Project 02 Week 3 Getting a First Bake

First of all I have never been plagued with so many Zbrush crashes before! I had finished my sculpt and as an idiot I forgot to save before running a Zbrush plugin. Of course it crashes and I lose some work.  Luckily I have a decent amount of work still but a few things I'll have to redo like the red bands on the book binding and a few sections of moss.  But none the less I decided to at least retopo the work that did save since the geo won't change too dramatically once I redo those pieces.  And of course I did the UVs for the model but this time I did the bake in Marmoset to test out the software compared to Substance Painter.  I got a really CLEAN bake as a result so I would call that a success!  As for my poly count I'm sitting at a nice 26,000, As a portfolio piece I'm aiming for more detailed work so I feel that 26,000 is good for a game res model hero asset.  Below are the bake results of the game res model in Marmoset!


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