For the final project I'll be doing the this Shroombot Mk.21 by Emerson Tung. I chose this concept because of the combination of hard surface and organic modeling. Plus he is a precious boi that deserves to be protected at all costs.
The schedule for this project will be
July 14-Proxy/Low Poly Block Out, Begin high res MODELING
July 21-Finish high res Modeling and Sculpting of the organic bits
July 28-Retopo and clean up base cage for game res model, UV, First bake
Aug 1- Create Substance Designer materials and Texture in Substance Painter, Render in Marmoset.
No comments:
Post a Comment