Monday, October 8, 2018

3D Week 07 Substance Painter

For this weeks assignment I had to take our high res model from Zbrush that I sculpted and bake the mapping information over the low poly model in Substance Painter.  After this process the low poly model will retain the detailed information from the Zbrush sculpt.  Then I painted the rusted and eroded textures I wanted onto the cannon to create the image I originally thought of when creating the cannon.  The top image is the low res model with bake information from the sculpt.  And the bottom images are the final Iray renders from Substance Painter.






No comments:

Post a Comment