Monday, October 22, 2018

3D Week 09 Creating A Simple Organic Model

This week I had to follow a similar pipeline from the 4 week cannon project but instead I worked in Zbrush first and resurfaced the high poly sculpt in Maya.  Below in order is the reference image, the image plane in Zbrush, the Zbrush sculpt, the decimated sculpt, the Maya render for high poly, the Maya render for the low poly, the substance painter model render, the material created with the exported Substance Painter baked map info,and the game res model in the UE4 engine with the material applied and the map baked info working properly.









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