Monday, January 21, 2019

S2 Week 02 Small Hard Surface Modeling Part 2

This week I took the high res sculpt model of the knife and resurfaced it in Maya using the previous proxy geometry I made. After that I created the UV layout for each piece and exported the FBX files to be brought into Substance Painter.  This week was a little different because the model was broken into multiple pieces to be painted and then assembled later.  After painting each component in Substance I exported the bake map information and assembled their materials in UE4.  Starting with the image below is the wireframe render of all the components after resurfacing.

Below are the individual paint jobs I did for each piece in Substance Painter.
And here are some shots of the final product assembled in UE4!
  




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