Saturday, March 23, 2019

S2 Week 09 Organic Modeling Part 03

For this section of this assignment I resurfaced the high poly model to create the game res model.  I then proceeded to create the UV layout and proper clean up of the low res model.  After that I exported the FBX of the game res model and imported it into Substance Painter for the bake map process.  Below are some shots of the game res model rendered in Substance Painter with the first bakes information. And below that is the Maya wire frame image, I came out to 17k for the poly count.





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