This week I redid some of the UV map and cleaned up some artifacting in the bake. After that I moved to the long process of painting the texture in Substance! This was an interesting paint job because I learned a few new tricks for Substance as well as practiced material separation and break up. Once finished with Substance I exported the texture maps and brought them over to UE4. In UE4 I assembled the initial material with the texture maps and then modified what needed to be fixed. After that it was simply creating a lighting set up for render shots. And I actually tried out a bit of a different lighting set up for this one, I went for a much more dramatic lighting. But overall I'm pretty happy with it and I learned a lot with this assignment.
Here are the renders of the paint job in Substance Painter!
![](https://3.bp.blogspot.com/-kjCo9ZniNJc/XKKr9XMJUaI/AAAAAAAAA4g/p4Of5BbOwj8Sl1PUFaSMFPNeD1E1z5IUACEwYBhgL/s640/Side_UE4.jpg)
![](https://3.bp.blogspot.com/-I7O1K-Gtdk0/XKN9Dn5Uw7I/AAAAAAAAA40/TaHiEKiO-XYtJRhbSF2oMngL14Tw-RKNQCLcBGAs/s640/Back_UE4.jpg)
Of course I'd like to once again give credit to Jordu Schell for creating the incredible physical mask sculpt that I based this digital study on!
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