This week we focused on fixing some of the technical issues we had discovered and fleshed out the 3D environment a bit more.I modeled a simple fish model for one of the tech artists who was focused on rigging some of the flora and fauna for future animations. I also adjusted the scale of the elevator models and the color materials in the vestibule to create some variation. Per our feedback I created a proxy model of the grand clock our art director designed for the vestibule wall so it didn't look as barren. The tech artists and myself worked out the navmesh issues to create the movement mechanic and worked with the environment lead to work out the new scale we will be working towards in the arboretum.
Here are some of the models rendered in Maya before being moved to UE4.
And here are the models after being imported to the UE4 level as well as some of the material modifications I made to the vestibule to create some visual variation in color.
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