Thursday, November 1, 2018

2D Week 10 Concept Round 2 Crowned Hog

This week the team further revised the concepts down and decided on what scene to model for our VR game level.  Members of the team including myself then modeled proxy objects to become place holders in the UE4 level. I also coordinated with the art director and the lighting lead on how to progress with lighting the level.  I also set up the perforce level and added the assets to the project for the environment lead to assemble.  Below are the proxy models I created for the VR level rendered in Maya and in the UE4 engine as well, the assembled level for proxy testing, and the checklist of assets we decided upon for the level.







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