Monday, November 19, 2018

3D Week 13 Round 1 Proxy Pass Ent Environment Model

This week I started my final project for the semester, which is to model a small portion of an environment with a tree as the focus asset of the scene.  Of course hearing this I decided to model a tree Ent version of my favorite type of tree, Birch!  So to start I created a reference document of all the imagery I would like to include for this project.  The trees will of course be birch trees and the Ent will also be birch wood.  The season is fall because of the incredible contrast of red and orange against the white bark of birch wood.  And the rocks will be mossy rounded forms that will have the moss later textured on.  Using these references I created the concept art for my Birch Ent character, it was important to have a solid concept for him before beginning modeling anything.






Here is the first pass of the scene that I created to just block out what I wanted from the model and the positioning of the Ent.  I decided to work entirely in Zbrush for the proxy modeling to practice working from large to medium to small details.











And here is the refined proxy pass after further sculpting some details in Zbrush! Obviously there is going to be much further refinement but I plan to utilize the nifty program substance designer to create tiling textures and bring this scene out further in the Unreal Engine.





Here is the first pass of the Rock set I will be using in the scene, we needed to have multiple scales so there is of course large, medium, small, and tiny rock size.  I will be using substance designer to create the mossy texture I want in the final work.



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