This week I took the high res sculpt I created in Zbrush and brought it into Maya and resurfaced the topology to create a game res version of the model. Then I created the UV layout for the model and exported the FBX file and brought it into Substance Painter. Once in Substance Painter I created the bake map information for the game res model using the high res sculpt and created some simple color information for the next week.
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