This week was all about the new environment project. After reviewing the amount of time left in the semester it was decided that what I originally declared would be out of scope, so I refined it down to simply a corner of the room instead of the entire room. So I started with a proxy layout of everything and then I refined them into low poly models with cleaner geo and more refined forms. I also set up some basic lighting in Maya for render shots. Everything is set up to be brought over to Zbrush for high poly detail refinement and I should be able to retain the low poly models I created this week for the bake process.
Below are the wire frame renders of everything in Maya with both a sample vegetation card textured and with the default material. There is also a close up image of some of the smaller details on the shelves.
And here are the same renders without the wire frames, both with a default material and a textured vegetation card.
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