This week posed a strange challenge for me. It was the turn in that was focused on high poly assets and I decided that I wanted to test the method of material work carrying the piece out. So basically I brought the converted smooth mesh preview assets into Zbrush and cleaned them up a bit to be smooth. A few things I did actual sculpt work on but I really wanted to focus on the substance painter work and UE4 implementation for this project. There are numerous assets so I want to really work with substance painter since I always get critiqued the harshest on my material work. So the high poly assets may seem lack luster but in reality it's because I want to challenge and practice my substance painter skills. So below are the high poly smooth assets ready that were exported and are ready for UV's and bakes so that I can pour all my time into painting the assets.
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