Sunday, August 4, 2019

3D S3 Research Project Substance Designer

For my research project I worked with Substance Designer and it's amazing software.  I created a PDF documenting the process and will soon upload it to my website.  The first image is of the very first material I made following Karen Stanley's roof tile tutorial.  The second image is the node map for my latest material which is the final image.




Thursday, August 1, 2019

3D S3 Project 03 Final Turn In

In the few days I had this week between my last turn in I finished texturing and rendered in Marmoset!


Monday, July 29, 2019

3D S3 Project 03 Week 03 First Bake

So I finished the high res modeling and polish in Zbrush. UV'd the game res model and got the first bake in Marmoset with some basic materials laid out. There's some small artifacts that I'd like to fix before completely moving on to texturing.




Monday, July 22, 2019

3D S3 Project 03 Week 02 High Res Modeling and Articulation

This week I focused on making some decent progress with my high res modeling on the gun.  Since I was given such a high poly count I decided to model some unique parts like the magazine and articulated parts for movement.  So the gun can be cocked in engine without it showing the inside of the mesh and such.  Now that the points are articulated and the larger forms are articulated I'll be moving on to do the fine details and finishing the high res model.  I already have a low res model ready for a first bake so once the high res is done it shouldn't be too long before I have a first bake.











Monday, July 15, 2019

3D S3 Project 03 Week 1 Ruger SR9 Low Poly Block Out

So I received an art test from a company last night and began working on the gun model as a result.  I blocked out the majority of the body and began making the cuts necessary to do extrusions and such to the geo.  I may have lost some time by choosing to change to the art test but overall it'll be better in the long run for my portfolio.






Sunday, July 14, 2019

3D S3 Project 03 Ruger SR9 Art Test


So originally I was working on the shroombot for the final project but I recieved an opportunity to do an art test for a company so instead I'll be modeling a 1:1 Ruger SR9 handgun from reference.



The schedule for this project will be
July 14-Proxy/Low Poly Block Out
July 21-75% high res Modeling
July 28-Finish High res,Retopo and clean up for game res model, UV, First bake and begin texturing
Aug 1- Create Substance Designer materials and Texture in Substance Painter, Render in Marmoset


Wednesday, July 10, 2019

3D S3 Project 03 Concept Shroombot Mk.21(ON HOLD)

For the final project I'll be doing the this Shroombot Mk.21 by Emerson Tung.  I chose this concept because of the combination of hard surface and organic modeling.  Plus he is a precious boi that deserves to be protected at all costs.
The schedule for this project will be
July 14-Proxy/Low Poly Block Out, Begin high res MODELING
July 21-Finish high res Modeling and Sculpting of the organic bits
July 28-Retopo and clean up base cage for game res model, UV, First bake
Aug 1- Create Substance Designer materials and Texture in Substance Painter, Render in Marmoset.