Saturday, March 23, 2019

S2 Week 09 Organic Modeling Part 03

For this section of this assignment I resurfaced the high poly model to create the game res model.  I then proceeded to create the UV layout and proper clean up of the low res model.  After that I exported the FBX of the game res model and imported it into Substance Painter for the bake map process.  Below are some shots of the game res model rendered in Substance Painter with the first bakes information. And below that is the Maya wire frame image, I came out to 17k for the poly count.





S2 Week 08 Organic Modeling Part 02(Continued)

I completed the remainder of the high poly sculpt for the organic model including the asymmetrical aspects from the reference image by Jordu Schell.  Below are the renders from Zbrush of the finished sculpt and I exported the model out to Maya for resurfacing,UV layout, and substance bakes. 



Monday, March 4, 2019

S2 Week 08 Revisit of Ent


So for industry review on the 28th I revisited and reworked a lot of my old Ent environment.  Mainly I decided to touch up and remodel the background trees from being just cylinders and actually creating trees for the forest.  I also worked on the foliage to make it less uniform in its application and more randomly laid out.  I also created a Substance Designer material from some guides and tutorials for my rocks to learn more about the process of Substance Designer.  The Ent  also received some treatment in Substance Painter to look more cohesive with the trees behind him. And then I did overall cleanup with lighting and scaling in general to make the scene feel more accurate and alive.  I'd like to keep going back to this project to update and rework assets as I learn more and improve my skills.






S2 Week 08 Organic Modeling Part 02

So this week we were aiming to complete the high poly sculpt of the organic bust.  Unfortunately I was struck with a horrible stomach flu that knocked me out of commission for the majority of my work schedule. So I updated the proper sized image references and corrected the proportional issues that I had from last week.  Moving from there I continued working on the large to medium details and began the smaller details.  This is currently where I am in the sculpt but I will be working double time over spring break to catch up.