Monday, November 12, 2018

3D Week 12 Substance to UE4

This week I took the Substance painter work I created last week and exported all the bake map and painted information as texture maps. Then I imported those into the Unreal Engine and created a material from these texture maps and applied the texture to the imported low poly game resolution model.


Thursday, November 8, 2018

2D Week 12 Concept round 3

This week my our team focused more on refining the level and 2D designs to a more articulated concept.  As project lead I coordinated meetings and tasks with the art director for the team to work on this week, this included breaking down the new proxies and polished models we needed for this week and assigning them to the the 3D modelers.  Our art director encountered some car issues so it fell to me as project lead to manage the team and make sure everyone knew exactly what was needed.  This also included explaining to the team what was expected from their tasks and the easiest process to complete them.  I also focused on creating concept art for the arboretum environment this round.  Another task this week was working with our tech artist to solve the Navmesh issue we encountered when testing the VR functionality and fixing the UV's on our models so that they interacted with the lighting properly.

Below is the 3D screenshot I took of the level for paint over purposes

 And here is the paint over I did for the arboretum concept.

Monday, November 5, 2018

3D Week 11 Game Res Model, UV's, and Bake Maps

This week I took the high res sculpt I created in Zbrush and brought it into Maya and resurfaced the topology to create a game res version of the model.  Then I created the UV layout for the model and exported the FBX file and brought it into Substance Painter.  Once in Substance Painter I created the bake map information for the game res model using the high res sculpt and created some simple color information for the next week.






Thursday, November 1, 2018

2D Week 10 Concept Round 2 Crowned Hog

This week the team further revised the concepts down and decided on what scene to model for our VR game level.  Members of the team including myself then modeled proxy objects to become place holders in the UE4 level. I also coordinated with the art director and the lighting lead on how to progress with lighting the level.  I also set up the perforce level and added the assets to the project for the environment lead to assemble.  Below are the proxy models I created for the VR level rendered in Maya and in the UE4 engine as well, the assembled level for proxy testing, and the checklist of assets we decided upon for the level.







Monday, October 29, 2018

3D Week 10 Medium Complexity Character Part 01

This week I sculpted a high res character model in Zbrush based off of the provided concept art below.





Thursday, October 25, 2018

2D Week 09 Concept Round 1

This week I was named the project lead and I coordinated a number of tasks for our team, including team meetings, creating communication chats, assigning responsibilities, and conveying directions and information for the other team members.  I created the mood boards for the new Hog character added to the story and the environment aesthetic we decided on, I also sketched a few thumbnails for the environments and the architecture. Below are the images of the thumbnails, the mood boards and the basic checklist I created to help guide the team.

3D Medium Complexity Model Concept

For this next project I'm going to work on the stag alien deer thing.. I'll be working in Zbrush first to create the sculpt and then resurfacing in Maya.