This week I worked on furthering my high poly sculpt and getting it to a form that I thought was sufficient for the final posing. Next round I will finish the final details and refinement of all models and begin resurfacing them. I also encountered some issues with Zbrush that required me to recreate my Ent model from scratch but I also began creating the vegetation assets for my environment this round. Below is the current state of the Ent model and the vegetation I created applied to planes in Maya. Time restraints have also required me to remove the background birch trees and replace them with the rock assets I have modeled.

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