After finishing all of the high res sculpts for the assets I resurfaced all of the models in Maya and created UV's for all of the assets as well. Below are some images from the resurfacing process that show an improvement of my edge flow skills!

After resurfacing all of the high res sculpts and creating proper UV layouts for the assets I exported the FBX files and imported them into Substance Painter and created all of the bake maps for the rock set, the birch Ent, and the birch tree assets. They are now setup to be painted in the next round and exported to create materials in UE4. Here are some images of the assets in Substance Painter ready to go for the next round.
And next week will be the final polish of the entire environment including the substance designer materials I will have made.
And next week will be the final polish of the entire environment including the substance designer materials I will have made.
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