Monday, December 3, 2018

3D Week 15 Environment Round 3

This round there was a bit of a new time constraint so it limited down the work I had originally intended to do.  So for this weeks round I finished all of my high res sculpts for the rock set, the hero asset Ent character, and the background birch tree trunks.  I specifically only sculpted the tree trunks of the birch trees because I will be using foliage cards I created to fill them out.  Below are my handy dandy high res sculpt images for the Birch Ent and the rock set.

After finishing all of the high res sculpts for the assets I resurfaced all of the models in Maya and created UV's for all of the assets as well.  Below are some images from the resurfacing process that show an improvement of my edge flow skills!








































After resurfacing all of the high res sculpts and creating proper UV layouts for the assets I exported the FBX files and imported them into Substance Painter and created all of the bake maps for the rock set, the birch Ent, and the birch tree assets.  They are now setup to be painted in the next round and exported to create materials in UE4.  Here are some images of the assets in Substance Painter ready to go for the next round.





 And next week will be the final polish of the entire environment including the substance designer materials I will have made.
 

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