Monday, September 24, 2018

3D Week 05 Modeling A Prop Assignment

For this week we were tasked with modeling a proxy cannon in Maya, with the polygon count remaining under 1000 tris.  First I set up the image planes and mannequin from UE4 for scale reference.
Next I modeled the proxy cannon.
 After modeling the cannon I reduced the unnecessary polygons and checked for ngons.  Then I created the automatic UV's for the proxy.
After finishing the model I exported the fbx file and imported the asset into UE4.
 Here are some rendered images of the proxy model with and without the wire frame.

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