For this week we were tasked with modeling a proxy cannon in Maya, with the polygon count remaining under 1000 tris. First I set up the image planes and mannequin from UE4 for scale reference.
Next I modeled the proxy cannon.
After modeling the cannon I reduced the unnecessary polygons and checked for ngons. Then I created the automatic UV's for the proxy.
After finishing the model I exported the fbx file and imported the asset into UE4.
Here are some rendered images of the proxy model with and without the wire frame.
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