For this week and the next week our team will be working on the vehicles/mounts for the Lego Helms Deep recreation. I will be assembling the ladders used in the fight to scale the walls of Helms Deep. Many of the pieces already exist within the Lego library. There are two pieces that I will need to create models for and for this week's assignment I created the piece from the left image below. It is the connector piece for the hooks to attach them to the overall ladder model.
I started with one of the basic bricks and made sure everything would work to scale in the UE4 project.
Using the multi-cut tool I created segments to extrude outwards and manipulate into the curved arch of the lego piece.
I created a simply proxy setup for the curve to be further modeled.
With edge loop creation I created a more rigid siding to the curve while having it maintain a smooth arch.
I fixed the polygon counts by removing any Ngons tuning the finer details of the curve. I also merged the round tops to the brick to create one solid object. I then imported the asset to the UE4 lego library and submitted all the information to perforce.
And here is a rendered shot of the finished lego piece.
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